-- Handle room destroy requests it such a way that it can be suppressed by other -- modules that handle room lifecycle and wish to keep the room alive. function handle_room_destroy(event) local room = event.room; local reason = event.reason; local caller = event.caller; module:log('info', 'Destroying room %s (requested by %s)', room.jid, caller); room:set_persistent(false); room:destroy(nil, reason); end module:hook_global("maybe-destroy-room", handle_room_destroy, -1); module:log('info', 'loaded');